![]() Please consider your character as more than just a series of dots. Starting Anarchs receive 12/8/5 points.Īll abilities start with 0 points, and no ability can be raised higher than 3 at this stage. Starting Camarilla and Sabbat characters receive 13/9/5 points to spend on their Talents, Skills, and Knowledges. Starting Camarilla and Sabbat characters receive 7/5/3 points to spend on their Physical (Strength, Dexterity, Stamina), Social (Charisma, Manipulation, Appearance), and Mental (Perception, Intelligence, Wits) traits.Īnarchs start with 6/5/3 points. Nature and Demeanor define a lot about who your character is and why they act the way they do consider them carefully! This is the 'face' your character shows to the world. ![]() This is your character's true colors their real motivation. Please refer to the "Restrictions" section to determine which clans are available, and which are not. ![]() ![]() "Gunrunner", "Information Broker", or "Patron of the Arts") This is a short sentence or even just a phrase that sums up your character. Use the standard character creation system as detailed in the Vampire: The Masquerade core rulebook (Revised) ![]() House Rules section before submitting a character for approval. ![]()
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